Portal 2


Portal 2


Valve Corporation


Valve Corporation


Mike Morasky

Jonathan Coulton ("Want You Gone") The National ("Exile Vilify")

Game Engine:

Source (Build 4710, 6 October 2011)

Version: (24 October 2011)


Windows (XP or later), Xbox, PS3, Mac OSX

Release Date:


    April 19, 2011 (NA)
    April 21, 2011 (PAL)

Steam (Worldwide)

    April 19, 2011

Game Modes:

Single Player




Spoiler warning!
This article may contain plot details or other spoilers!


In Portal 2, you are the main character, Chell. The objective of the single player campaign is to escape Aperture Science Facility. accompanied by a maniacal robot, Wheatley, you stumble across the remains of the robot that controlled the facility, GLaDOS. Wheatley acciedentally wakes up GLaDOS and you get separated. When you reunite with Wheatley, he sets up an attack against GLaDOS. Together you and Wheatley switch out GLaDOS with Wheatley. he becomes overwhlemed with power and transforms GLaDOS into a potato. He sends you to the forgotten area of Aperture Science and you learn of Caroline and Cave Johnson and when you rejoin Wheatley you have a showdown that ends in spaaaaaaaace!

Portal 2 has 50 achievements and 52 trophies with a total of 1000 Gamerscore points, 43 bronze trophies, 5 silver trophies, 3 gold trophies and 1 platinum trophy.

Acheivement ListEdit






1 - Wake Up Call

Wake Up Call

Survive the manual override 5G Story related.
2 - You Monster

You Monster

Reunite with GLaDOS 5G Story related.
3 - Undiscouraged


Complete the first Thermal Discouragement

Beam test

10G Story related
4 - Bridge Over Troubling Water

Bridge Over Troubling Water

Complete the first Hard Light Bridge test

10G Bronze Trophy Icon

Story related.

5 - SaBOTour


Make a break for it

10G Bronze Trophy Icon

Story related.

6 - Stalemate Associate

Stalemate Associate

Press the button!

15G Bronze Trophy Icon

Story related.

7 - Tater Tote

Tater Tote

Carry science forward

15G Bronze Trophy Icon

Story related.

8 - Vertically Unchallenged

Vertically Unchallenged

Master the Repulsion Gel

15G Bronze Trophy Icon

Story related.

9 - Stranger than Friction

Stranger Than Friction

Master the Propulsion Gel

15G Bronze Trophy Icon

Story related.

10 - White Out

White Out

Complete the first Conversion Gel test

15G Bronze Trophy Icon

Story related.

11 - Tunnel of Funnel

Tunnel of Funnel

Master the Excursion Funnel

15G Bronze Trophy Icon

Story related.

12 - Dual Pit Experiement

Dual Pit Experiment

Do the same test twice

15G Bronze Trophy Icon

Story related.

13 - The Part where he kills you

The Part Where He Kills You

This is that part

20G Bronze Trophy Icon

Story related.

14 - Lunacy


That just happened

20G Gold Trophy Icon

Story related.

15 - Drop Box

Drop Box

Place a cube on a button without touching the cube

20G Silver Trophy Icon

In Test Chamber 6, Chell must place one portal above the target Super Button and one on the first slanted surface used to get to the box-releasing button. After pressing the button, the box will land itself on the Super Button. This achievement works in other chambers, too (e.g. chapter 3 chamber 13).

16 - Overclocker


Complete Test Chamber 10 in 70 seconds

30G Silver Trophy Icon


17 - Pit Boss

Pit Boss

Show that pit who's boss

30G Bronze Trophy Icon

This achievement is unlocked by willingly jumping into the pit where Wheatley attempted to kill Chell and GLaDOS after escaping the initial death trap.

18 - Preservation of Mass

Preservation of Mass

Break the rules in Test Chamber 07

20G Bronze Trophy Icon

At the end of Test Chamber 07, GLaDOS points out that the Aperture Science Material Emancipation Grill across the exit is non-functional, instructing Chell not to take anything from the test chamber. Removing the Companion Cube from the room by using portals unlocks the achievement. It will be destroyed upon reaching the elevator.

19 - Pturretdactyl


Use an Aerial Faith Plate to launch a turret

5G Bronze Trophy Icon

This achievement is unlocked by placing a Sentry Turret on an Aerial Faith Plate. The turret doesn't need to be active. This can be accomplished in several test chambers, both in the main campaign and the co-op campaign.

20 - Final Transmission

Final Transmission

Find the hidden signal in one of the Rat Man's dens

20G Bronze Trophy Icon

In Test Chamber 6, the trash released on the first button press contains a working radio. The same arrangement of portals used to send the box to the button will also save the radio. The Rat Man's hidden den is above the slanted panels, on the side nearest the door. Going inside with the radio will trigger the transmission and unlock the achievement/trophy.

21 - Good Listener

Good Listener

Take GLaDOS' escape advice

5G Bronze Trophy Icon

During the escape sequence with Wheatley, GLaDOS will open a small room, claiming it is the final chamber. Entering it and dying will unlock the achievement.

22 - Scanned Alone

Scanned Alone

Stand in a defective turret detector

5G Bronze Trophy Icon

After removing the "template" turret from the scanner in Chapter 5, the player must stand in its place to get the achievement.

23 - No Hard Feelings

No Hard Feelings

Save a turret from redemption

10G Bronze Trophy Icon

In order to get this achievement, the player must remove the Oracle Turret from the Turret Redemption Line.

24 - Schrodinger's Catch

Schrodinger's Catch

Catch a blue-painted box before it touches the ground

20G Bronze Trophy Icon

Self-explanatory. As the box's path is random and can cause a significantly decreased frame rate as it bounces wildly inside its cage, this may take multiple attempts.

25 - Ship Overboard

Ship Overboard

Discover the missing experiment

10G Bronze Trophy Icon

Near the area where GLaDOS is found, a door hidden behind some objects leads to the docking area of the Borealis. The achievement triggers automatically by walking up to the life preserver near the gate.

26 - Door Prize

Door Prize

Examine all the vitrified test chamber doors

20G Bronze Trophy Icon

There are several steel doors with "Vitrified" painted on them. Examining the intercoms next to them counts toward the achievement. Most are along the primary path to complete the chapter. The final three are in the same area as the Borealis dock mentioned above.

27 - Portrait of a Lady

Portrait of a Lady

Find a hidden portrait

10G Bronze Trophy Icon

After the first Propulsion Gel test, there is a room blocked by a locked gate in the small area between the last chamber and the next. Portals can be used to access it. Examining the portrait of Cave Johnson and Caroline within causes GLaDOS to comment on her familiarity with them, unlocking the achievement.

28 - You Made Your Point

You Made Your Point

Refuse to solve the first test in Chapter 8

10G Bronze Trophy Icon

The player simply needs to stand around instead of solving Wheatley's first test. After a set amount of time (around 30 seconds), the achievement will unlock.

29 - Smash TV

Smash TV

Break 11 test chamber monitors

75G Bronze Trophy Icon

To gain this achievement, the player must break eleven monitors used by Wheatley using momentum, turrets, or Thermal Discouragement Beams. There are twelve breakable monitors in total, but only 11 are in the test chambers.

30 - High Five

High Five

Celebrate your cooperative calibration success

5G Bronze Trophy Icon

Story related.

31 - Team Building

Team Building

Complete all test chambers in the Team Building co-op course

10G Bronze Trophy Icon

Story related.

32 - Confidence Building

Confidence Building

Complete all test chambers in the Mass and Velocity co-op courses

10G Bronze Trophy Icon

Story related.

33 - Bridge Building

Bridge Building

Complete all test chambers in the Hard-Light Surfaces co-op course

15G Bronze Trophy Icon

Story related.

34 - Obstacle Building

Obstacle Building

Complete all test chambers in the Excursion Funnels co-op course

15G Bronze Trophy Icon

Story related.

35 - You Saved Science

You Saved Science

Complete all test chambers in all courses of co-op

100G Gold Trophy Icon

Story related. The test chambers don't need to be done in order.

36 - Iron Grip

Iron Grip

Never lose a cube in Chamber 6 of the Mass and Velocity co-op course

20G Bronze Trophy Icon

This achievement is unlocked by catching the cube in chamber six on the first try. This is easiest to do when the cube is dropped right after the player trying to catch it hits the Faith Plate below the Vital Apparatus Vent. The achievement counts for both players, regardless of who catches the cube.

37 - Gesticul-8


Perform all 8 Gestures of your own volition in co-op

15G Bronze Trophy Icon

Gestures performed automatically at the end of certain test chambers do not count. Likewise, gestures triggered by one player but involving actions from both only count for the player who initiated it.

38 - Can't Touch This

Can't Touch This

Dance in front of a turret blocked by a hard light bridge in co-op

10G Bronze Trophy Icon


39 - Empty Gesture

Empty Gesture

Drop your co-op partner in goo while they are gesturing by removing the bridge under them

25G Bronze Trophy Icon

This achievement will only work if the gesturing player falls in toxic water after being dropped.

40 - Party of Three

Party of Three

Find the hidden companion cube in co-op test chamber

25G Bronze Trophy Icon

The Companion Cube is in the final chamber of the course, to the left of the building containing the security disk. To reach it, the player must use the Excursion Funnel to send themselves past the building. A wall will open, showing the cube, before pushing the players into a spike wall. This achievement and "Still Alive" are mutually exclusive.

41 - Narbacular Drop

Narbacular Drop

Place a portal under your co-op partner while they are gesturing

25G Silver Trophy Icon

This can be performed in most chambers, but the Hub or the first chamber of Team Building present the most convenient locations. The gesturing player has to fall through the portal to activate the achievement, but unlike Empty Gesture does not have to be killed afterward.

42 - Air Show

Air Show

Perform 2 aerial gestures before touching the ground in co-op

20G Bronze Trophy Icon

This is easiest to perform within an Excursion Funnel or infinite loop.

43 - Portal Conservation Society

Portal Conservation Society

Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements

20G Bronze Trophy Icon

Self-explanatory. The total includes portals placed by a partner. The achievement will unlock for both players regardless of who places the portals.

44 - Four Ring Circus

Four Ring Circus

Enter 4 different portals without touching the ground in co-op

25G Bronze Trophy Icon

To unlock this achievement, the player must physically enter each colored portal without touching the ground. Entering one portal in a pair only counts as one portal. All four need to be entered without passing through the same one twice. This can be accomplished in Chamber 1 of Team Building. Place the yellow and red portals on the floor next to each other. Then place the blue and purple portals above and to the right of the floor portal on the right. By entering the purple portal on the floor, the player will pass through the purple and red portals, hitting the ceiling. Upon falling back through the yellow portal, the blue portal can be switched for the red one, allowing the player to fall through and earn the achievement.

45 - Triple Crown

Triple Crown

Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each

15G Bronze Trophy Icon


46 - Rock Portal Scissors

Rock Portal Scissors

Win 3 co-op games of rock-paper-scissors in a row

20G Silver Trophy Icon

Self-explanatory. The achievement only counts for the winner. The other player has to win three times on their own to get it.

47 - Professor Portal

Professor Portal

After completing co-op, complete Calibration Course online with a friend who hasn't played before

75G Gold Trophy Icon

Self-explanatory. This will not work if the player befriends a random new player during Calibration Course. To activate it, the player must befriend then invite someone who has never played before.

48 - Still Alive

Still Alive

Complete Course 4 with neither you nor your co-op partner dying

15G Bronze Trophy Icon


49 - Asking For Trouble

Asking for Trouble

Taunt GLaDOS in front of a camera in each of the five co-op courses

10G Bronze Trophy Icon


50 - Friends List With Benefits

Friends List With Benefits

While playing co-op, hug 3 different people on your friends list

50G Silver Trophy Icon


51 - Talent Show

Talent Show

Never lose a cube in Chamber 6 of the Mobility Gels co-op course

Bronze Trophy Icon

Self-explanatory. To catch the cube, place one portal under the Vital Apparatus Vent and the other on the slanted portal surface opposite the ramp. Trigger the cube and have the other player run up the ramp at the same moment to catch it in flight. Once the cube has passed through the portals, move the portal from the vent to one of the two platforms at water level, sending the cube-holder into the air. Then move the portal from the slanted surface to the remaining platform. This will put the cube-holder into a loop so they can destroy the turrets guarding the exit. Once the cube-holder has destroyed the turrets, place a portal on the slanted surface opposite the exit to launch them to the door. Once both players have reached the door, the achievement will activate. The achievement counts for both players.


Portal 2 Platinum Trophy

Collected all other Portal 2 trophies



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